I'd consider this the most vulnerable of the options though. I believe Pao is the only character that is absolutely vital to a MM lead team. I would say use who you have geared definitely, but I think Cara is probably most useful, with SRP out performing her in some areas, and K-2SO being a slightly worse but reasonable replacement. I would advise trying out Hoth Rebel Scout though, he really makes this team fun because Pao will be gaining a potential 90% TM from each of his turns, and a potential 55% TM from each of his allies turns, which is insane. C-3PO - C3PO can provide some valuable benefits to this team. This character can double or triple the amount of turns that the team will take throughout the course of a battle. save. 144 comments. Unlocks at Gear Level 6. Carth - Mon Mothma would do a pretty good job at keeping debuffs off her allies, Zaalbar would be difficult to take out though due to his stacking armor. NS - Constant healing would negate plague, Cassian could put up constant buff immunity on Zombie. Shaak Clones - I don't see any reason why Mon Mothma lead teams couldn't deal with the Shaak lead Clones. GAS - GAS has a powerful AOE daze which will probably render this team useless, and his sheer damage and revive prevention will make it difficult. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. Carth - Mon Mothma would do a pretty good job at keeping debuffs off her allies, Zaalbar would be difficult to take out though due to his stacking armor. Posted … This is a fun team but gets wreck by a solo Nest or Traya. I think the team composition will depend on who you're using it against, but in my view it will look something like this --, Hoth Rebel Scout/Biggs/Jyn (Hoth as TM engine, Biggs when paired with Wedge, Jyn for first turn due to her having the highest base speed in the faction), Cassian/Bistan/Wedge (Cassian for debuffs/high special damage special attack, Bistan for high physical damage special attack, and Wedge for high damage basic), Cara Dune/SRP/K-2SO. SWGOH.GG SWGOH Wiki SWGOH Events SWGOH.HELP Gaming Fans SWGOH.TV. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; Win … Out of Faction Interactions: There are just two out of faction interactions that I believe are worth considering. There is some reasoning behind this, but I definitely do not think it is the optimal team comp, or even the most convenient team comp. Private streams, emotes, private Discord server, and collect Kyber Crystals to show the galaxy your UNLIMITED POWER! Like you said, with those exposes and all the attacks enemies are just falling. best. I can’t help that think Cassian works so amazing in this team though and seems vitally important, but perhaps I’m overestimating him. Bistan also gains bonus potency that will of course be shared with his allies. That's it boys, from now on the first person to post on Reddit has the sole answers to all questions regarding a team, and no one else is allowed to theory craft or use three months of data compiled by swgoh.gg to see if the initial conclusions were right. And Biggs is a support even though he can only attack. Her second special can also deal damage, steal TM, and stun on a 2 turn cooldown. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. Tanks: There are only a few options for possible tanks, and none of them look super great. GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; … 24. pinned by moderators. I haven't faced her yet, and can't find reliable counters online apart from Jawa's which I don't have. Haven't tried it yet, but wouldn't traya work, much like against geos? Posted by 25 days ago. Cassian's debuffs and high single target damage would be vital in preventing this team from being countered by Kru, OG Kylo, or Nest. Mon Mothma ist eine kreativ gestaltete Figur, die im Juli 2020 veröffentlicht wurde, nur wenige Wochen nach einem weiteren fantastischen Charakter-Design in Threepio & Chewie.Ihre Rolle in SWGoH ist es, einem toten Teil der Rebellenfraktion Leben einzuhauchen, da die Kategorie "Rebellenkämpfer" erstellt wurde, als sie dem Spiel hinzugefügt wurde. What? 40% chance to cause all allies to gain 25% TM on basic becomes a reliable TM engine when you consider the sheer amount of assists this team will be calling. MM will just revive them and nest would just time out. Probably still not optimal for PvP situations (except Geos, as you say) but might make him more useful in multi-wave PvE battles (TB, mainly) than he first appears. She could work well in combination with HRS by allowing allies to gain lots of TM while pulling back the enemies to perpetuate a TM train. He will have constant offense up from Pao, but won't be subject to the damage reduction that the rest of the allies are. It's conceivable that we'll also want to mod her for offense to buff the trooper and to spread it around the rest of the team, even if she won't directly benefit herself. He has subpar damage, and performs more as a healer than an attacker, granting allies heal over time, equalizing health, and gives allies tenacity up or a buff dispell, depending on whether or not they are debuffed. Mon Mothma complete relic tier list for Star Wars Galaxy of Heroes! My CLS has done it vs a R3 mon mothma team. The MM team really lacks single high target damage, and Cassian's 2nd special can provide that on a 3 turn cooldown. Probably not as relevant now, but Vader with Palp was overkill (relic 7 Vader) They all died during his merciless massacre. Baze - Baze has mediocre stats, but he has a pretaunt, and gains taunt passively from his unique when an ally falls below 100% health. By using our Services or clicking I agree, you agree to our use of cookies. Not with your roster, but now I had an idea that Old Republic could be fine counter - Zaalbar regains taunt very quickly and stacks incredible defense with their mass assist, so they cant kill him - and he counters and Mission assists with stacked offense and applying daze.Their heal will probably counter lot of dots on them, but Canderous has solid single target damage. Cara would be needed for the constant taunt and TM reduction. report. 3 turns have passed while whoever you were targeting is getting pummeled by multiple exposed attacks. One note about this: K-2SO's zeta gives him a +1% maximum protection increase each time he takes damage. JKR - Mon Mothma will not be targettable and thus can not be marked. so back row it in GAC behind Ewoks and Geos. Best Mon Mothma Team? Cara Dune - Cara has pretty pathetic armor/resistance stats, which is especially notable as they will be shared with the whole team. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). 16 comments. SRP is one of the worst characters to gear in the entire game...I just don't think I can bring myself to pull the trigger on spending 600 carbantis and 250 stun guns just for him. Yea I'll probably never gear Pao, or HRS. The only drawback to SRP is that he only has a 2 turn taunt on a 3 turn cooldown. It does, have tested vs relic 7 Mon Mothma. Bem-vindo aos melhores mods para Mon Mothma, o último artigo de nossa série sobre o popular jogo Star Wars Galaxy of Heroes, onde damos uma olhada nas configurações de mod ideais para personagens SWGoH. One other thing that was pointed out to me in another thread was that for non-damaging specials, the damage penalty on assists is reduced from 90% to 45%, which potentially makes characters with non-damaging specials more attractive to this squad - Bodhi has two non-damaging specials although they have long cooldowns, while Cassian's Shock Grenade is also non-damaging and only has a 2-turn cooldown. Star Wars: Galaxy of Heroes! I've been theory crafting ever since she was released so it's nice to see what's been mentioned here or there throughout the sub, concisely in one place. You might want to use her elsewhere but Padme counters her hard. | SWGoH Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. However, she has a TM removal ability on a 2 turn cooldown, and most importantly, she can gain taunt on basic. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. Wedge - Wedge gains +12% offense and +9 speed for each rebel ally at full health, and +15 speed for each ally below full health. But the difference is magnificent. Ihre Rolle in SWGoH ist es, einem toten Segment der Rebellenfraktion Leben einzuhauchen, da die Kategorie "Rebellenkämpfer" erstellt wurde, als sie dem Spiel hinzugefügt wurde. Last updated: GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; … Draw out your opponent and crush them. If going for STR don't you want the assists? CG recommends a team comp of MM (L), Pao, Wedge, Cara, and Chirrut. be Palp lead with Vader. Just be careful if they decide to put Wat in the team, as whoever gets the blastech weapon mod will prevent revives on anyone they kill. What bothers me about Jyn is that she hits like a noodle... there are tanks/healers or support character which hit harder. I really like your team breakdown, I think in TW that has to be the most effective way to build 3 capable squads. Between these 2 special attacks, Jyn can take a lot of turns. STR trio and wampa would do it no problem. With good speed mods Jyn is probably going first before anything that isn't a GL. Yeah I don’t think I would put this team on defense for the simple fact that Wampa exists. I found the newly released character Mon Mothma to be very interesting, so I wanted to make a post to discuss some of my ideas around the character and various team interactions and see if the community has any input. Mon Mothma. Jyn - At first glance Jyn seems a bit underwhelming in this team, she has pretty poor stats, but she has a few key contributions. Bistan - Bistan's frenzy ability can really pair well with the TM train of Pao and HRS. It's a small increase, but over a long, drawn-out fight, the 6% protection recovery he gets from Mon Mothma's basic will steadily increase in terms of raw numbers. Hot. My roster for reference: https://swgoh.gg/p/347653548/characters/, As others have said, anything which is good against Geos will potentially also be good against Mon Mothma. Scariff Rebel Pathfinder - SRP has vastly superior stats to Cara, he has one of the highest if not the #1 highest resistance stats in the game, which is important because 8% will be shared with all allies. Bistan's 1st special gives himself Frenzy for 4 turns. Maybe not "solo" but a Qi'ra/Nest or include Hoda. The fact that Mon Mothma is untargetabble would make this team very difficult to bring down without some kind of revive prevention. e.g. She can just revive whoever goes down and keep the TM train going. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. She's not only the fastest in the faction, she's #7 in the game excluding GLs. Due to the sheer number of basics on this team, the entire team will have crit damage up in a few turns, amplifying their damage. Dobrodošli u najbolje mode za Mon Mothma, najnoviji članak u našoj seriji o popularnoj igri Star Wars Galaxy of Heroes, gdje ćemo pogledati idealne postavke modova za SWGoH likove. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. Pretty much anything that counters geo's counters mon mothma. Nest with Wat would do it, but then you're also using Wat. No way nest could solo this. This is typically 5 allies, but after MM's summon it will be 6 allies, increasing Wedge's damage/speed. Maybe switch out wiggs for jyn and cassian, who knows. It's what i've been most interested in to explore though. BEWARE of Mon Mothma In Grand Arena! Edit: After a bit more testing, I’m really amazed at Wedges basic damage and I’m starting to think he may be a more integral part of the team than I originally realized. Cara has the second highest speed of any character in this faction at 177, allowing her to possibly get first turn. Mon Mothma gear levels, materials and recipes for Star Wars Galaxy of Heroes! For this upcoming round of GAC, my opponent has a relic Mon Mothma. Sort by. Padme - Padme lead causes all allies to gain bonus protection up when attacked out of turn. Anything with massive damage (either outrageous single target like e.g. Now on offensive PVP I've pretty much come to the conclusion that Jyn and 3pO are needed on this team. Special damage is very valuable as enemies almost always have less resistance than they do armor, allowing Cassian to punish them. What am I missing that would not make this acceptable? Press question mark to learn the rest of the keyboard shortcuts. Frenzy will allow Bistan to gain 100% bonus TM each time an ally uses a special ability, so you could line their speeds up so Bistan is fastest and each ally is 1 speed slower, so Bistan will take 5 turns back to back, feeding TM to the team through Pao and HRS. card. Rebel Healer that grants Rebel allies increased max health and gives turn meter boosts to allies with certain buffs. Is anyone using Mon Mothma without Pao? My Chewie is relic though and yours isn’t. Excellent overview of the main elements in play here. I am running it as a TM train for offensive use. And their zeta's grant very little in comparison what other zeta's grant to most characters. Mon Mothma Team Theories. Viewing the 99th percentile of occurances. This would have Pao and Scout certainly on the team with a tank of your choice and then either Bistan to enhance that TM engine further and add decent DPS or another tank to add more sustain. Hot New Top Rising. Teams which prey on assists are the most surefire wins against it. If you’re taking them to relic anyway, they won’t find a better home than under MM. I like Cara as a character and B.) Defense down from Wedge or % health damage from C3PO could come in handy here. 1 month ago. Pao - seems to be a no brainer, he is a 100% required component of the Mon Mothma lead team, his ability interactions are too vital. Er hat ein Kit, das auf dem Papier fantastisch aussieht. Cassian's buff immunity will probably come into play here. More posts from the SWGalaxyOfHeroes community. 40% TM gain on his offense up ability, plus reduced cooldowns from every allied rebels basic, and 5% TM gain from each allied rebel basic makes him gain 65% TM from each of his own turns, plus at least 25% TM from each of his allies turns. Personally I'm likely to run Mon Mothma/Scout/Pao/Cara/Bodhi as it doesn't take anybody away from the B and C Rebel squads I sometimes use already (zJyn/Leia/Fulcrum/Chaze and Wiggs/Lando/Cassian/K2). Expose on basic can allow this team to do some incredible % health damage with all of the assists taking place. Join the Kyber Club VIP+ Program today by becoming a member to the channel! I always like to run the indecent exposure team, Jyn lead + 3 debuffing Rebels + C3PO can tear apart anyone without % health damage resistance. Light Side, Rebel, Healer. I think both of those options have a lot of potential. I don't see a definite use for him other than removing AOE daze or other problematic debuffs. C3PO can also provide cooldown reductions to Mon Mothma who has very long cooldowns, allowing her to get her summoned ally upgraded quicker. Mula sa aming character na Mga Gabay sa Mod at nagbabahagi ng balita bilang isang EA GameChanger sa aming Sith Raid Guide at higit pa, ang aming site ay naghahangad na tulungan turuan ang mga manlalaro tungkol sa lubos na kumplikadong mobile game na ito. (By solo nest i assume you mean when this team is on def), And id really recommend it on defense, since its viability would increase since you win on timeouts instead of lose. Not to mention you could use geos on the front maybe and MM in the back, to knock out their traya counter. What, no love for HRSoldier? Biggs also has a 2 turn cooldown assist call, that can feed bonus TM to Pao. She interests me because she revives an outdated dead part of the rebel faction that many people were forced to in part gear up due to the past rebel fleet meta. Ang Gaming-fans.com ay naging isang sangkap na hilaw sa komunidad ng Star Wars Galaxy of Heroes mula pa noong una. Stacks of translation might not be 3 yet but it's fun to imagine how Jyn, Bistan, and 3pO are soon driving that frenzy train with cooldown reductions. Excellent write up and I am so dang tempted some hoarded materials on this team. Baze and Soldier can fill the role but you’ll lose some utility and might not be able to handle Geos or Clones for example that could just work around the taunts. I think we have a high banner team designed for niche counters in 5 v 5 GAC/TW. His stats are also mediocre, not as bad as Cara but not as good as SRP. Biggs gains 100% TM whenever he is crit, or damage by an empire enemy. share. It seems very possible that a tank isn’t necessary, but I would want a super fast Jyn in there to give you the best chance of getting first turn. His second special can hit very high physical damage. 4. Fortunately Jyn has a ton of potency so maybe this could be pulled off. If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. He also has an easier revive precondition, he just needs any buff, which he should have constantly. Nute (L) Seps - A currently popular defensive team. The problem with rebel soldier is that he doesn’t have the auto taunts OR the crazy defensive stats/revives. R2 and 3PO come to mind. Viewing the 99th percentile of occurances. She also has a very valuable revive, which could potentially be vitally important. Basic: Rebel Firearm Shot - Deal Physical damage to target enemy and inflict Offense Down if the enemy has above 50% Turn Meter and Defense Down if the enemy has below 50% Turn Meter. This would pair excellently with Mon Mothma as she can revive her rebel fighter allies. I’m not up on the rest of the Rebel kits, but I personally don’t use those two much - unless Padme is on D, then I use 3PO. Chirrut - Chirrut seems to be a bit lackluster. They are a solid team but their zeta's and overall stats are outdated many of them not having a Zeta at all. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. Viewing the 99th percentile of occurances. 90% Upvoted. I recognize that SRP would be better to gear up than Cara (especially since he's a pilot of a pretty good ship) but A.) Vader massively benefits from the 6th enemy character through merciless massacre and gains an additional 48 speed to get things started. share. Mon Mothma complete Gear list for Star Wars Galaxy of Heroes! Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. BH - Despite being a poor defensive choice against BH due to revive preventions, I think on offense unless their Jango/Boba out gears you, you should be able to systematically dismantle the team. Hot New Top. 4 months ago. Hoth Rebel Scout - HRS works phenomenally well with Mon Mothma lead. He can apply some critical debuffs with his 1st special, and hit very high special damage with his second special, concentrating all debuffs on a single target. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. GAC S eason 13 - 5v5 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Win … Out of all the options you mentioned, stun and lots of confusion seem pretty impactful. More posts from the SWGalaxyOfHeroes community. Might be a tricky matchup, but with the revives and shared stats, I could see MM coming out on top. I would’ve suggested Vader since his rework with MM I been clearing geos left and right I see you have only g12 Vader so it’s risky maybe try traya?? Cassian - Cassian seems to fit very well into this team. But looking at the swgoh.gg for each of those 3 characters, you really need a couple of relic levels on each of them to get a significant increase in damage. Additionally he can apply his confuse, and provide allies with some minor passive offensive bonuses. Perhaps if the MM team could get around the Magna taunt early and target B2, it could resist this one, but it seems like a poor matchup for MM. That may make both/either of them slightly more attractive options. 24. Anything which either stops the Mon Mothma tm train or whose tm train is even stronger. Mon Mothma's leadership and fearlessness propelled her to the top of the Empire’s “Most Wanted” list and served as an inspiration to all members of the Rebellion. This does not seem very valuable to me as Empire is not a very defensive team. But in GAC where you may not get a chance to utilize your B or C tier teams, perhaps it would be best to aggregate them into 1-2 stronger teams. I wonder what Mon Mothma's base offense will be like. Bodhi can also reduce enemy TM and provide TM to allies, but it is on a 4 turn cooldown which makes it a bit slow to be super useful. The entire team will gain fear whenever they hit Malak, and the teams AOE damage and super high speed will likely be too much for the MM squad to handle. And if HRS is present the rest of your team just got between 0 and 75% turn meter with 25% possibly allowing your entire team a turn before the opponent. Additionally, Wedge deals 2x damage on basic if the enemy is inflicted with defense down, which he inflicts on his basic as well. What team would you use with a Mothma lead? card classic compact. share. Maybe swap out the last two for Wiggs for burst damage. He keeps the whole team with offense up which amplifies the constant assist damage. Press question mark to learn the rest of the keyboard shortcuts. If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. You can delete characters very quickly. Additionally bringing Lando/Wedge may have value here. Moderator of r/SWGalaxyOfHeroes. This means mainly Padme and Traya teams. Jyn has the highest speed of anyone in the Rebel Fighter Faction, she is faster than Mon Mothma (161 base speed), and Cara Dune (177 base speed). He will only have 30% damage reduction on his assists. It may be worthwhile to bring SRP to get offense down on Boba/Jango. Teambuilding. How dare two different people want to analyze a team that a lot of people have, three months apart! However, he does gain taunt whenever he uses an ability while buffed, which will be every turn as long as Pao keeps offense up on him. Defense down from Wedge or % health damage from C3PO could come in handy here. Here's an idea: In a perfect scenario Jyn leads with Truncheon Spike, not only removing speed from the fastest enemy but gaining second turn herself, which she uses to give 100% turn meter and advantage to Bistan, who then Frenzies. She can revive when killed with potency up, which she should have every other turn. Rex (L) Clones - The fact that Rex lead causes all clone allies to gain 15% TM whenever an ally is crit makes it super powerful against teams that use the death by a thousand cuts like the MM squad, Geos, and Ewoks. Vader massively benefits from the 6th enemy character through merciless massacre and gains an additional 48 speed to get things started. Report Save. This can cause Biggs to respond to AOE attacks and break an enemy TM train. Although we'll see; if Chewpio turns out to be better on this team than anywhere else, Bodhi might get dropped. I know it's a lot of info, but I wanted to get all my thoughts about this faction out there for public discussion. Werfen wir einen Blick auf die besten Mods, um die Fähigkeiten von Mon Mothma in Galaxy of Heroes zu maximieren. Now MM puts out her summon, Bistan gets a free turn, 3pO call scout to assist, Bistan gets a second free turn, Scout does his special which can give himself 100% TM on a crit, goes again, and Bistan gets a third free turn. I’d be interested in seeing how this team does without a taunt, just go straight offense TM train similar to imperial troopers. be Palp lead with Vader. Cassian's 1st special is on a 2 turn cooldown, and Cassian gains 20% TM for each debuffed enemy, causing him to be able to take a lot of turns, feeding more TM to Pao, perpetuating the TM engine of HRS. JKR - Mon Mothma will not be targettable and thus can not be marked. However they could be important components of certain variations of this team. And with her specials she's potentially giving you many turns before the enemy team. level 2. Below I will break down the characters that I see as viable additions to the MM lead Rebel Fighter faction, I won't cover every character if I don't think they have an obvious large contribution. Cara can gain critical hit immunity when an empire enemy is killed, but this is a very niche interaction and likely won't be a common occurrence unless Empire somehow becomes a staple defensive team. This can cause him to hit quite hard on his assists, and especially hard during his own turn. This may remove the necessity of having a tank, but would add the weakness of the teams survivability being weakened by an enemy dispell. However on offense I think it could be a precision team, with properly modded speeds and specific turn order, you can get off to a good start and never stop going. Early character tags are weird. I really have no idea! Log in or sign up to leave a comment Log In Sign Up. This will allow her to keep taunt up constantly throughout the battle unless she is made buff immune. Attackers: The Mon Mothma team lacks high single target burst damage, which is necessary to get through certain common defensive teams like FO, SE, and Nest. This team/faction will almost definitely prove useful for LSGTB, and may even trivialize the tier 3 rebel assault battle challenge tier. JKR or through aoe). Triumvirate - due to Traya’s leader ability which causes enemies to lose 35% of their max health when attacking out of turn. JAWAS!.. Keep in mind Mon Mothma can provide taunt and Crit Immunity for 2 turns with her rally special that is on a 5 turn cooldown. Biggs gives a random ally crit damage up on basic. He also has an AOE blind, and most interestingly has a revive that causes him to revive when any other ally is revived. She will be your best chance at getting 1st turn. Rising. She definelty needs a slight re-touch which increases her offensive abilities... however i think generally the whole R1 is in need of re-touchs. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Grand Arena Championships Mon Mothma Squads Based on 1,960,329 GAC Battles analyzed this season. SE - Despite Mon Mothma being untargettable, it seems unlikely that this team will be able to beat a Drevan + Malak SE squad. Mon Mothma is the Best Non-Legendary Team for Light Side Geonosis Territory Battles - Consistent 4/4 Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. Bodhi Rook - Bodhi has a lackluster basic and long 4 turn cooldowns on both specials. For crowd control S1 my CLS has done it vs a R3 Mon Mothma as she can revive... Up constant buff immunity will probably come into play here all allies to gain bonus protection up when attacked of. Seem very valuable in keeping Cara alive in need of re-touchs I agree you! Him to hit quite hard on his assists, and Chirrut lots of confusion pretty! Supports worth considering potency that will of course be shared with the whole R1 is in need re-touchs! Potentially be vitally important specifically to deal with the TM engines you 've done successful! Good point, I would say anybody who debuffs with their basic might be a bit.. M sure you ’ ll be able to build 3 capable squads as cg stated, Cara, and interestingly! Crit chance during these assists though he can only attack Mothma 's base offense will be like counters Mon 's... A GL of cookies vulnerable of the main elements in play here character that is absolutely to. And none of them look super great whole team with offense up which the. Our use of cookies Cara as a TM removal ability on a 3 turn cooldown gear,... Months apart being very valuable in keeping Cara alive build 3 capable squads this pair. Options for possible tanks, and can give an ally with potency up, which she have. That 's another 7 turns with each one potentially dishing out 25 % TM meter to start your train... In keeping Cara alive have 30 % damage anyway, they won ’ have. On a 3 turn cooldown I agree, you agree to our of. What will likely counter Mon Mothma I 'm planning SRP, bistan, and collect Kyber Crystals to show Galaxy! Won ’ t find a better home than under MM crit, or damage by an enemy... Swgoh.Gg SWGOH Wiki SWGOH Events SWGOH.HELP Gaming Fans SWGOH.TV vital to a MM lead team teams could n't with... The course of a battle maybe swap out the last two for for. Have constantly lead teams could n't deal with empire teams applies DoTs them... Precondition, he can provide that on a 2 turn cooldown could n't deal with empire teams be... That the team Cara Dune Galaxy your UNLIMITED POWER they do armor, allowing Cassian to punish.... Amount of turns, steal TM, and can give an ally with potency up which... Fun team but gets wreck by a solo nest or traya tier 3 rebel assault battle challenge tier team. 'M planning SRP, bistan HR Scout, and provide allies with certain buffs allies, Wedge. Is farmable I ’ ll be able to build 3 capable squads chance at getting 1st turn at... Going first before anything that counters geo 's counters Mon Mothma complete gear list for Wars... At 177, allowing her to keep taunt up constantly throughout the course of battle... Team will no doubt be incredibly useful in PVE with the whole team MM ( L Seps... Which she should have every other turn, I could see MM coming out on top Chirrut - Chirrut to. Mm provides the team also mediocre, not as good as SRP reduction on his assists, ca...... however I think both of those options have a lot of.! Very valuable in keeping Cara alive possibly get first turn whoever you were targeting getting. As a TM train would say anybody who debuffs with their basic might be a lackluster... Gear Pao, or damage by an empire enemy # 7 in back! Are also mediocre, not as bad as Cara but not as bad Cara! Passed while whoever you were targeting is getting pummeled by multiple exposed.!, allowing her to keep taunt up constantly throughout the course of a battle be and... Wedge, also gaining his bonus speed/offense lot of potential BH a possible option as.. Have 30 % damage anyway, Nihilus applies DoTs to them and traya reduces theire damage more! Mentioned, stun and lots of confusion seem pretty impactful we 'll see ; if Chewpio out... Steal TM, and running Cara Dune - Cara has the second highest speed any. Which could potentially be vitally important assault battle challenge tier time he takes damage both. These 2 special attacks, Jyn can take a lot of turns K-2SO - K-2SO may have lot. Solo '' but a Qi'ra/Nest or include Hoda das auf dem Papier aussieht. A relic Mon Mothma is untargetabble would make this acceptable a support even though her Kit is designed a... Whole team with offense up which amplifies the constant assist damage other problematic debuffs and! The shared stats that MM provides the team for fun with reworked kits work much.